Up front, let me say I am a Pathfinder player, and a fan of
Kobold Quarterly magazine, so I am inclined to be positive about KQ right off
the bat. That said, issue #22 (Summer
2012) is – in my opinion – a solid, workman-like issue but lacks any real stand
out features this time around.
The write up of Barbatos, Archdevil of the Avernus, is good
and creepy – creepier than any other game product I’ve read lately – and presents
an interesting bad guy deity for your game, however to me it really never gives
any nuts-n-bolts details to hang an adventure on. Perhaps I’m being lazy, but something along
the lines of “10 evil plots for evil cultists of Barbatos” would have been
nice. My other complaint for this
article is that I really do not see a devil that wants to break down the laws
of civilization, and tempt mortals to violate morals and taboos, as a Lawful
being.
The issue also has an article on Dragonkin for 4E, a new
Rogue archetype for Pathfinder, some converted monsters for Castles and
Crusades, Firearms for Dragon AGE, some new spells, some new magic rings, an
encounter area, a guide to part of Golarion, and some editorial features.
Most interesting to me was an article on the Escalation Die
mechanic from the upcoming 13th Age RPG, an essay from Monte Cook on
why PCs are more interesting when they are created thru play instead of created
at a target level (i.e. a character you have played from 1st to 5th
level is more varied and quirky than one you generate at 5th level),
and an article on how NPCs will react to being interrogated.
In sum, a good issue, worth the price, but not a great
issue.
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