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Currently, the only RPGing I have been able to engage in is
D&D 3.5 and Pathfinder. I am not a
D20 hater, nor am I a D20 fanatic... I think it’s a fine system, sometimes a
bit too crunchy and tactical, but certainly robust enough to hang a game
on. I prefer D20 derivatives such as
True 20 or Mutants and Masterminds to straight D&D. Games I like but have not played recently
include Savage Worlds, Runequest, Tristat/Big Eyes Small Mouth, Feng Shui, Over
The Edge, Unknown Armies, PDQ and Spirit of the Century/FATE. I seem to be seeking two completely opposite
games – one a robust, detail oriented, crunchy system with lots of tactical and
character advancement rules, and the other a fast, rules light, detail light
system that can be run on the fly with minimal references and red tape.
Some things I hate in a game as far as mechanics go:
1)
Having to reference charts to determine the results of rolls (this kills games
like TORG, Mayfair’s DC HEROES and ROLE MASTER
for me). I don’t mind an occasional
“look up a critical hit” effect, but when you have to look up a chart to
determine weapon damage or how far you jumped... that kills the fun for me.
2) Games where the combat sequence forces you to declare
actions as a group, then roll dice, then determine what happens (GODLIKE, WILD
TALENTS and REIGN all do this, as does WYRD IS BOND and a few other cool
games). To me, this not only slows down
the combat round, but when you have four or five highly competent heroes
fighting several equally competent villains, plus a dozen or so mooks, by the
time everyone declares who can remember what anyone said?
3) In-elegance. <is that even a word?> Games where sometimes you roll high and
sometimes you roll low, and sometimes you roll percentile, and sometimes you
don’t.... I’m not saying that everything has to be tied to one die mechanic,
but the fewer exceptions the better for me.
This is one of my primary reasons for disliking AD&D in any edition,
and I think that the Kenzer's Hackmaster and Aces & Eights games both suffer from
the same flaws.
There are probably a few other things that really bother me in a game, but these are the main mechanic flaws that will lead me not to play a game. How about you?
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