The
sourcebook presents a wide variety of allies and foes, including human and
demi-human occupiers, aboleths, demon worshippers, drow, and barbarians. By picking and choosing which plot lines to
emphasize, the campaign could be very political and urban, or focused on ruin-based
dungeon crawling, or even wilder expeditions into the wilderness and other
planes. In my opinion, this book
contains at least two or three times more material then could be used in a
single campaign. However, that is not to say that the campaign is handed to you
on a silver platter. Rather, the
sourcebook gives you information on the various factions, including their
leaders, goals, typical activities and which monster stats to use. The game master will need to put a fair
amount of work into building the campaign, but a very useful skeleton is
provided here.
For
me, the idea to steal from this book is the use of character themes to help
define the campaign and tie the characters into the various factions of the
city. (Character themes are a D&D 4E option that combines a background story
with a few mechanical features such as skill bonuses or additional character
powers.) The book provides 13 themes
that players can choose from. The “Neverwinter Noble” is a scion of the cities
noble families, and his very existence embroils him in the political
maneuverings of the city. The “Devil’s
Pawn” is marked by the Lords of Hell, and his adventures in Neverwinter will
assuredly be watched by the cult of Asmodeus operating in the city.
With
a party of 4-6 characters, each with an appropriate theme, the game master has
a great tool to pick and choose which of the many plots offered by the book to
focus on. If no one chooses the “Devil’s
Pawn” theme, then the game master can feel free to de-emphasize or completely
ignore the cult of Asmodeus operating in the city. If someone chooses the Dead Rat Deserter,
then the game master knows to give greater emphasis to the were-rat thief’s
guild setting up operations in the city.
While some plots will always be present, by altering the secondary plots
the game master can more easily weave a unique campaign for his players.
In
my opinion, the Neverwinter Campaign Setting sourcebook is a very good product
if you are looking for a campaign that centers around a single city. While designed for D&D 4E, the sourcebook
contains more fluff than mechanics, and I could easily see running the campaign
with any other edition of D&D, or another fantasy system such as Runequest
or Savage Worlds.
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